Software that can decide.
Three prototypes. The models and tools behind them. What they let us build next.
An instrument you can direct.
A short instruction becomes a change you can hear. The model and the tool are parts of the same instrument.
A canvas that follows your thought.
Direct an edit, inspect the result, keep going. A decision model becomes part of the design surface.
A browser that examines each response.
Ask small questions as resources arrive. The result can change what an agent looks at next.